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Week 04: Game Psychology, Design and Development

Class Task and Information

  • Lesson 01:
        • Tutorial 01: Unity - Animating rotation of a game objects

          • Task 01 - Implement (make) the tutorial with one rotating cube that spins on the x, y and z axis

          • Task 02 - Add a second cube and have this cube spin the in the opposite direction from the original. Note you will need to do an inverse of the speeds.

          • Task 03 - Add multiple Game Objects and have them rotate. Apply colour materials to these objects.




            • Take an image of your final creation and upload this to share with teacher so I can see. Remember to include the hierarchy and code.



            • Thought Question: What is the function of x_speed * Time.deltaTime in the following line? Does this help improve your final prioduct?

              • transform.Rotate(x_speed * Time.deltaTime, y_speed * Time.deltaTime, z_speed * Time.deltaTime);






              Learning upgrade: C# DeltaTime in Unity! - Beginner Scripting Tutorial


        • Tutorial 02: Unity Images as Textures and Materials
            • Task 01 - Implement (make) the tutorial. Remember to make a folder and store all images for later use.

            • Task 02 - Create a play area with the ground made from seamless grass texture.

            • Task 03 - Using task 02, create a fence / wall around the play area. Try to make pillars on the corners.

            • Extension Task - Create a cabin or house or cave structure that some charter could use and place in the centre of task 03.




          • Take an image of your final creation and upload this to share with teacher so I can see. Remember to include the hierarchy.



    • Lesson 02:

    • Lesson 03: Terrain Creating Environments
    Readings / Homework

     

     

     

     

    Focus Point

     

     

    Information