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Week 05: Game Psychology, Design and Development

Class Task and Information

  • Lesson 01:
      • Review of practical skills in unity
        • Creating new projects
        • Importing packages
        • Manipulating basic objects
        • Material and textures
        • FPS controller
        • Terrain development

    • Lesson lost due to sports day.

  • Lesson 02:
    1. In your opinion, does game addictions exist? Why / Why not.
    2. What are levels of safe technology / game engagement?
    3. What indicators would be present to identify someone who is game addicted?
    4. Create a time table for a normal student in year 9 that shows balance with gaming
        1. Include wake and sleep times
        2. School lesson time
        3. Travel time (to and from school)
        4. Co-curricular and extra-curricular activities
        5. Family time (dinner, sibling sport etc)

  • Lesson 03:
Readings / Homework
  • Complete all set work and ensure that evidence is placed in share with teacher.
  • Students are to organise and arrange a list of criteria and indicators to review the Recount and Psychology of a game.
  • Year9ICT_GameDev-CoverSheet AR





Focus Point