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Week 01: Design Technologies and Materials

Class Task and Information

  • Lesson 01:
    • What will you need this semester?
      • Writing materials and writing book
      • Charged laptop
      • The ability to ask question - Why?
      • Willingness to work hard and be creative

      • Design equipment
        • Highlighters (3 colours - try to get pastels as they are more effective)
        • 2b or H Pencils + sharpener + eraser (line drawing then inked)
        • Ruler
        • Pens, blue and black to ink designs

      • Ensure you arrive to lesson prepared to work:
        • Home work completed by 8:30 that morning (submissions via myFlinders)
        • You will need to take images of physical work to document your learning and place in SWT
        • Have all equipment ready + Diary
        • Laptop charged for lesson
        • Correct uniform
        • You will be required to use the out of class page if you leave the room (Find the page now!!)


        1. Gain an overview understanding of the Innovation Process
        2. Reflect on existing skills and attributes
        3. Group Dynamics
        4. Kit Audits


        • SHARED EXPECTATIONS - <Link to Presentation>

          • Engagement
            • We actively participate in learning and collaborate with others
            • We embrace opportunities and take on the big challenges
            • We ask the hard questions
            • We imagine, create and design to make it happen
            • We show and tell the world what we do


          • Safety
            • We behave in a manner that promotes the health, safety and wellbeing of ourselves or others
            • We remain in the work environment unless supervised by a teacher
            • We advise any safety concerns to the attending teacher


          • Respect
            • We value equity and diversity
            • We respect the resources that we use
            • We use appropriate language when engaging with others





        • Guidelines for groups:

          Have respect for each other.
          - Respect each other’s ideas
          - Respect the other group members
          - Don’t interrupt each other
          - Everyone’s opinion should count
          - Be honest with each other

          All group members should do an equal amount of work.
          - Everyone should share the responsibility of the tasks
          - Don’t take over and don’t let others take over

          Your group should have a common understanding of goals that need to be achieved.
          - Help each other to understand all concepts

          Be open to compromise.
          - Be willing to cooperate with others on their ideas
          - Keep an open mind
          - Vote on disagreements
          - Ask for advice from your teacher to remove deadlocks

          Effective communication.
          - Make sure everyone is able to be vocal about their ideas and problems
          - Give ideas no matter how “off” you may think they are
          - Listen effectively
          - Don’t be critical

          Time management.
          - Attend and arrive on time to all group meetings
          - Be flexible about meeting times
          - Keep on task (limit talk about non-related events)

          Be happy in the group you are in - Mr Marsden can make changes.

      • Task 01: Kit Audit
  • Lesson 02:
    • Lesson 2 was lost due to history excursion.



  • Lesson 03:
    • What is IDEAS - <Link to presentation>

    • Task 01: IDEAS and the Innovation process:

      • The Innovation process - <Link to presentation>



        • Module 0 - IDEAS Innovation Process
          • Information about what we will be completing and investigating before the process begins.
          • Reflect on existing skills and attributes
          • Allocate student teams to create productive partnerships for the project (In industry, people with different interests, skills and backgrounds grounds often make excellent teams)
          • Introduce students to the IDEAS innovation Process they will use throughout this inquiry

        • Module 1 - Provocation / Inspiration
          • Looking at the initial provocation
          • Introducing the inquiry project brief
          • Distinguish between physical, emotional impact of the provocation
          • Investigate different types of technologies and their purpose
          • Analyse case studies and conduct a SWOT analysis of your school and community

        • Module 2 - Empathy - Context and User Needs
          • Understand the meaning and importance of empathy in design thinking
          • Empathise from multiple perspectives with a person with disabilities
          • Evaluate context and user needs

        • Module 3 - Refine, Insight, Define
          • Reflect, analyse and evaluate outcomes of empathy research
          • Infer relationships and patterns - synthesise research
          • Compare, sequence, explain ideas and information generated during empathy research
          • Generate new conclusions, realisations, hypotheses. insights

        • Module 4 - Ideate:
          • Use ideation techniques to come up with as many ideas as possible
          • Evaluate ideas and select the most viable idea to implement as design solution
          • Prototype / Test / Iterate
            • Develop a series of prototypes using a range of technologies and specialist equipment
            • Select from a range of technologies and assess their suitability for 2 specific task
            • Test, evaluate and review your design to make iterations and development changes
          • Test / Feedback / Review
            • Test and evaluate prototypes
            • Seek and consider feedback from a larger audience
            • Iterate prototypes

        • Module 5 - Pitch Presentation
          • To communicate ideas to a wider audience
          • Use digital media to communicate information
          • Give and receive feedback
          • Reflect and evaluate own project

        • Module 6 - Review / Reflect
          • Reflect on the innovation process and the inquiry project
          • Reflect on skills and dispositions developed through the project
          • Set goals for future design projects

    • Task 01:
    • Students should have the robots built and functioning by the end of the lesson.


      Place your EV3 on Charge!!!!






 

 

 

 

 

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