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Week 01: IDEAS - Design Technology

Class Task and Information

  • Lesson 01:
    • Lesson lost due to: 30 Year Celebration Whole College Assembly & Welcome to the Year (start 10am in sports centre)

    • If the lesson is to run for 15 minutes:
      • Class Expectations
        • Ensure you arrive to lesson prepared to work:
          • Home work completed by 8:30 that morning (submissions via myFlinders)
          • Have all equipment ready + Diary
          • A5 Notes book
          • Design equipment
            • Highlighters (3 colours - try to get pastels as they are more effective)
            • 2b + H Pencils + sharpener + eraser
            • Black felt tip pen (2 sizes for thin and heave lines)
            • Ruler
          • Laptop charged for lesson
          • Correct uniform
          • You will be required to use the out of class page if you leave the room

        • Random Group Generator (Class will split at random into 5 groups)

        • Elect the following people using a dice roll: (Digital dice Roll 3D)

          • First person to roll the following numbers will do:
            1. Scribe for the group
            2. Proof reader
            3. Reporter for the group
            4. Leader
            5. Wild Card - the motivator / outside the box
            6. Roll again

          • Record the person and their function in the group

            • Discussion and work clock

    • Table group discussions:
      • What was the most creative thing you have seen during the holidays?
      • What did you create during the holidays?
      • If you had 4 more weeks off from school and no budget to hold you back, what would you do?

  • Lesson 02:

      1. Gain an overview understanding of the Innovation Process
      2. Reflect on existing skills and attributes
      3. Form teams based on skill and attribute matching
      4. Define the key terms

    • Intro: Welcome to the course and your expectations.

      • SHARED EXPECTATIONS - <Link to Presentation>

        • Engagement
          • We actively participate in learning and collaborate with others
          • We embrace opportunities and take on the big challenges
          • We ask the hard questions
          • We imagine, create and design to make it happen
          • We show and tell the world what we do

        • Safety
          • We behave in a manner that promotes the health, safety and wellbeing of ourselves or others
          • We remain in the work environment unless supervised by a teacher
          • We advise any safety concerns to the attending teacher

        • Respect
          • We value equity and diversity
          • We respect the resources that we use
          • We use appropriate language when engaging with others

    • What is IDEAS - <Link to presentation>

    • Task 01: IDEAS and the Innovation process:

      • The Innovation process - <Link to presentation>

        • Module 0 - IDEAS Innovation Process
          • Information about what we will be completing and investigating before the process begins.
          • Reflect on existing skills and attributes
          • Allocate student teams to create productive partnerships for the project (In industry, people with different interests, skills and backgrounds grounds often make excellent teams)
          • Introduce students to the IDEAS innovation Process they will use throughout this inquiry

        • Module 1 - Provocation / Inspiration
          • Looking at the initial provocation
          • Introducing the inquiry project brief
          • Distinguish between physical, emotional impact of the provocation
          • Investigate different types of technologies and their purpose
          • Analyse case studies and conduct a SWOT analysis of your school and community

        • Module 2 - Empathy - Context and User Needs
          • Understand the meaning and importance of empathy in design thinking
          • Empathise from multiple perspectives with a person with disabilities
          • Evaluate context and user needs

        • Module 3 - Refine, Insight, Define
          • Reflect, analyse and evaluate outcomes of empathy research
          • Infer relationships and patterns - synthesise research
          • Compare, sequence, explain ideas and information generated during empathy research
          • Generate new conclusions, realisations, hypotheses. insights

        • Module 4 - Ideate:
          • Use ideation techniques to come up with as many ideas as possible
          • Evaluate ideas and select the most viable idea to implement as design solution
          • Prototype / Test / Iterate
            • Develop a series of prototypes using a range of technologies and specialist equipment
            • Select from a range of technologies and assess their suitability for 2 specific task
            • Test, evaluate and review your design to make iterations and development changes
          • Test / Feedback / Review
            • Test and evaluate prototypes
            • Seek and consider feedback from a larger audience
            • Iterate prototypes

        • Module 5 - Pitch Presentation
          • To communicate ideas to a wider audience
          • Use digital media to communicate information
          • Give and receive feedback
          • Reflect and evaluate own project

        • Module 6 - Review / Reflect
          • Reflect on the innovation process and the inquiry project
          • Reflect on skills and dispositions developed through the project
          • Set goals for future design projects

    • Task 02:
      • Form groups of 4 or 5
      • Randomly allocate some attributes to the groups

      • Groups to discuss and come up with the definition and an example in context for the following words: (will be given out in class)
    • Task 03:


    • Task 04:
      • Create a new “Super-team” with people with skills you do not have (Best 5 people)
      • Using the paper supplied, outline the skills and features that make your team a Super-team?

Readings / Homework
  • Ensure all work is complete and up to date.
  • Ensure you know the 6 modules of the Innovation process for IDEAS.





Focus Point